Showing posts with label dog days. Show all posts
Showing posts with label dog days. Show all posts

Monday, March 22, 2010

Swashbuckling and Skullduggery!

At last, we come full circle. I sat some friends down the other day to playstorm some of the concepts I've been batting around for a pirate game using Liar's Dice. You may recall me mentioning this a while back.

As it turns out, the idea held up remarkably well. A few confirmations and several notes later, I'm sitting on the makings for a pretty fun little game! After talking to my favorite artist, I've got some great ideas of how to present and package this little gem.

I've been excited about most of the projects I've worked on. I've learned a lot, even if I don't plan to push any of them toward publication. This is the first time, however, that I've suspected real potential.

Coming soon...


Tuesday, September 1, 2009

The Dog Days Concept

Dog Days was an idea I had for a series of themed games centering around various historical gambling games as the core mechanic. The idea came from a post on Story Games about Cho-Han, a dice game popular with the Yakuza and samurai of Japan.

Roleplaying games almost always include a randomization mechanic like dice or cards. This mechanic introduces chance into the tactics or story of the game. Playing most rpgs can be boiled down to gambling (via the randomization mechanic) with your character's stats or the player's narration rights. If so many rpgs involve 'gambling' anyway, why not base them around authentic gambling games to introduce a touch of theme, history, and realism? It works so well with Dust Devils...

Dog Days was to be a grand project involving many different settings using many different historical games as their base. Cho-Han would be used to tell samurai tales, Poker could tell gunslinger stories, and so on.

With Game Chef this year pushing me towards creating a nautical game, I'm considering the plausibility of Liar's Dice as a core mechanic. Being a bluffing game, it may be a fun way to introduce intrigue whether in the fiction or at the actual table. If I don't stick with pirates as a concept, I'll have to shelve this idea for later...