Showing posts with label dogs in the vineyard. Show all posts
Showing posts with label dogs in the vineyard. Show all posts

Monday, September 13, 2010

Still Can't Read Apocalypse World...

It's now 5 weeks after GenCon . . . and I still can't read Apocalypse World.

It all started when I got my girl into roleplaying, little did I know it would backfire on me one day. It wasn't too hard to get her in, she plays all sorts of video games and we had a blast playing through Borderlands together.

Of all the rpgs I ran for her though, she liked Dogs in the Vineyard the best. Walking around the GenCon sales floor I pointed out a familiar face to her, "That guy's Vincent Baker." She looked at me blankly so I elaborated, "He wrote Dogs."

Her eyes lit up. It was hilarious and adorable. I led her over to the Lumpley/Forge booth so I could check out the new hotness. There it was, the new shiny from various rpg forums, Apocalypse World. I picked it up and flipped through as Baker finished up a demo. He chatted with us for a bit and gave us a run down of the game.

After the chat, I asked, "So what do you think babe? Should we pick it up?" Her favorite rpg author had written a game, a game just like Borderlands, a new game that Jarvis didn't know how to play! The "YES!" didn't take long.

Within hours I was informed that the crisp new Apocalypse World book I just purchased was now her game. "You can't read it because I'm going to run it and I don't want anyone else correcting me on rules."

[Edit: I later discovered that the underlying reason is to prevent me from 'knowing the game' better than she does. Expertise breeds confidence and she wants to be the AW expert when we sit down to play.]

And here we are. Five weeks later and I still can't read the hot new book because my girl insists on running it for me. Awesome and totally not, all at the same time. :-P

Wednesday, September 1, 2010

Games on Demand: GenCon vs. NeonCon

A few years ago, a visit to GenCon's Games on Demand area blew me away.
  • Playing when I wanted, no scheduling or signups necessary.
  • Playing what I wanted, small press games that don't get the usual convention love.
  • A stable of willing and excited GM volunteers waiting for me.
  • A donated pile of books, dice, and everything else needed to play.
  • A 'library' of small press games to choose from.
  • Even a promise to sit down and figure out any game I brought.
  • The unprecedented opportunity to 'window shop' rpgs. "Looks interesting... let's play!"
I worked hard to emulate the concept at NeonCon 2009 and I think I did pretty fucking well. I had 5 or so volunteers to help run the tables. We ran 19 sessions and 16 different games. We played everything from Hunter: the Vigil to Dogs in the Vineyard, anything that wasn't getting the love it deserved from the RPGA and other scheduled gaming.

Strangely enough, during my entire visit, the Games on Demand offering at GenCon 2010 was disappointing as hell.
  • No sign-age, no markings, no greeters, no indication of being in the right place.
  • No excited and available GMs to accept me and my fellow willing gamers.
  • No visible library of games to peruse or flip through while waiting for an available GM.
  • No obvious way to get involved, call 'dibs' on the next game, or anything.
What did it have? I'm glad you asked...
  • An Apocalypse World book was the only indication that it wasn't another RPGA event.
  • Eight or so tables, all full, all happily mid-game, all oblivious to passers-by (me).
What does this all mean? I'm I just bitching about a crappy con experience? Not at all kids. What it means is that Games on Demand at NeonCon 2010 will rock that much harder than it did last year! I had a blast last year and I learned a lot about running a good event. I saw piss poor execution at GenCon this year and I learned even more about running a good event.

I'll keep you posted and I'll see you at NeonCon!