Rethinking a bit, I'll try something more like this next time...
Leaders fight normally, with additional bonuses granted by their units.
Drill: The unit's combat effectiveness, adds Damage successes.
Drill = 1 for poor troops, 2/average, 3/good, 4/great
+1 for Essence Wielders (Ghosts, God-Blooded, etc)
+1 for Artifact Weapons
Morale: The unit's fighting spirit, adds to PDV.
Morale = Half the Leader's Presence
Armor: The unit's Armor rating, adds to Soak.
Size: The unit's size, adds to Health, and Size difference grants bonuses. Solo units are Size 0.
- 5 / Fang
- 25+ / Scale
- 125+ / Talon,
- 250+ / Wing
- 500+ / Dragon
- 2500+ / Legion
Each point of Size adds +6 bonus Health to the Leader. Larger units add (Size Difference) as Damage successes. Smaller units add (Size Difference) as Initiative and Move successes.
Example: A compliment of Skullstone's Zombie Marines
- Drill: 3 (+3 Damage successes)
- Morale: 3 (morale for undead should probably be maxed at 3, +3 PDV)
- Armor: 1 (+1 Soak)
- Size: 2 (80 zombies can pack into a ship's hull)
Mass Combat will play out almost exactly like regular combat, but the leader uses War to attack and adds bonuses from the Unit.