Friday, September 3, 2010

Rethinking RPG Combat

A dude over on RPGnet asked for a great system for handling martial arts. Someone recommended a poorly edited and long forgotten rpg called Fireborn. Holy shit!

I skimmed through the book when it first came out, but the idea of heroes as reincarnated dragon spirits never really sat with me. Not when I already had Exalted for the whole reborn heroes and wuxia action anyway. I should've looked harder. The Dynamic D6 system is fast and fluid and chaining 'moves' together for each action roll is just fucking brilliant!

I've had a design project on the back burner for a while, but it really needed its own system. Something built from the ground up. Something fast and flashy. Something a little different than the back and forth tennis tempo of most RPG fights. Fireborn got me excited about combat rules again. It made me see that Equilibrium and Hard Boiled can work as RPGs. It got to sit down and start working out a shiny new rule set.

Who knew modern-day dragons have been quietly holding badass wire-fu battles, under our very noses, for the last five fucking years?! Shame on you Fantasy Flight, you should've said something.

2 comments:

  1. I'm excited to see what you come up with!

    ReplyDelete
  2. I assume like most things on the internets this never happened...

    ReplyDelete

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